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We Have a Name

10/9/2012

2 Comments

 
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Since its inception I've been calling the new card game "Magic War" as a placeholder name. It came from the two main inspirations, Magic the Gathering and War. Obviously, it wouldn't work as a real name, so we'd been brainstorming for quite a while.

I was leaning toward something simple and alliterative like Deck Dual or Card Commander, but Paul suggested having a backstory that inspires the name. I argued that 1) I'm no good at making up such things, 2) I usually find them cheesy, and 3) that could be a subtitle to the regular, generic name.

Then last night I was letting my mind drift on the topic. I envisioned an arena with thin, angular projections pointing up to form a partial sphere over the combat area. I still had no name and kept thinking No Name, No Name, and Nemo ("no name"), which morphed into Nemyne as the place name.

At first then Nemyne Arena was the name I chose. Later I started writing up the little spiel and for some reason I can't recall, the word 'archon' was stuck in my head. I googled its meaning (it being associated with the 80s computer game in my memory) and found it is a Greek word for leader. Thus I settled on the name Archon Arena, where the lords of Nemyne fight fierce battles for supremacy.

It's short, alliterative, has a back story, and leaves room for expansions. After a few days, I think it fits. What do you think?
2 Comments
Paul, 3rd Lord of Nemyne
10/12/2012 09:59:29 am

I really like the name, it fits very well with the way the game plays. Well done.

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CrassPip link
10/12/2012 10:46:58 am

Yay! (btw, I've given up spelling this properly as I'm sure most people can't pronounce "yea")
I was worried about it, so I didn't ask/tell anyone. I guess no better way than to spring it on the world without review. :-)

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    Dusty (CrassPip) has been playing geek games for 30 years(!) and making his own for nearly as long. Recently, he's actually gotten games beyond the imagination stage.

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