- Protospiel group
- A group to keep track of friends and contacts made at the Protospiel Game Design Convention
- The Alliance of Independent Game Designers
- ...a place for any and all game designers to come and collaborate, seek & offer help to fellow designers, and promote their products! We assist in development and play-testing as well as offer game reviews and a place to promote your games.
- Midwest Board Game Designers
- This is an open group for modern board game designers based in the Milwaukee, WI area. You bring a game you're designing and we all play it, but in return you must play other people's games and give honest and constructive feedback.
- Pizza, Games, and Zombies podcast
- We eat pizza, play table top games, talk about zombies every week! Mission: To Eat, Play and Keep our brains!
- All Us Geeks podcast
- We talk all things related to geek culture and what it means to be a geek. Movies, Books, Comic Books, Television, Board Games, Video Games, etc... We give voice to your inner geek.
- Nightstalker Games
- ...an independent card and board game developer founded by Eriberto Rodriguez.
- Minion Games
- We are small group of game designers and artists that simply wish to get our products to market for all to enjoy. The easiest way to do that was to publish them ourselves.
- Garrison Games
- A Tampa, Florida based board game and card game company.
- Print & Play Games
- New games and old reprints, Game Parts, Prototypes
- We Don't Know Games
- Two old friends who make games when we can!
- Nathan Bryan's Games
- ...an Indy Game Design label that designs board games and currently the games are released through thegamecrafter.com.
This is the last segment of my links and resources series. Here I will cover Facebook pages related to gaming. These pages can be a great way to join in conversations with other designers or post updates when your games get to the testing or publication phase. The blurbs listed here are taken from their "about" pages.
This is another segment of my series of links and resources. This list covers some notable podcasts plus information on running a Kickstarter campaign.
If you missed the rest of the series, go back to part three: indie blogs. If you have sites to suggest, please add a comment.
Go on to the last section.
There are tons of indie game designers out there. Many of the maintain blogs with interesting information on their design process. It may also be possible to arrange co-marketing deals with these other small scale game creators.
As always, please leave a comment if you have other sites to add. If you missed the earlier parts of the series, you can go back to part two: blogs here.
Go on to the last segment, part four: miscellaneous.
This continues my series on game design links. Here we have an assortment of blogs. I have focused on general gaming news blogs, while specific design blogs by indie developers will be covered in the next installment. Several of these take submissions where you can pimp your games.
Again, if you have additional links, please leave a comment. Also check out part one: forums if you missed it.
Go on to part three: indie blogs.
I'm beginning a series of posts on resources relevant to the indie game designer. I've accumulated quite a few links of forums, blogs, podcasts, and designer sites, so I thought I'd share. If you have any sites to add, please leave a comment.
These forums are great places to get advice, learn about design, or promote your games.
Game Design Forums
Go on to part two: blogs.
A small annoyance in writing about gaming is the usage of the word for preliminary game play–play of an unfinished game in order to test it. Yes, I'm talking about playtesting. Or am I talking about play testing?
It seems like playtest should be written together as a compound word, but when I do so, autocorrect adds a space. If I insist, I'm rewarded with an ugly red squiggly.
Writing "play test" makes the activity seem less specific. Aesthetically, it's just not as appealing to me. Maybe I'll start using "play-test". It has the feel of a compound without being auto-incorrected.
So this is the reason while you'll see a variety of spellings for "play-test". Regardless of how you write it, the important thing is to do it and do it and do it again.
What do you think is the best way to write "play-test"?
Dusty (CrassPip) has been playing geek games for 30 years(!) and making his own for nearly as long. Recently, he's actually gotten games beyond the imagination stage.