Some games, like After the Fall, develop over a long time. Other games, like Bid, Bet, Buy, come in a flash of inspiration. This time, a game has come to me through the serendipitous meeting of someone.
As I've probably mentioned, I spend a lot of time on the chat room at The Game Crafter. I've gotten tons of great resources and started to meet good contacts there. One such contact came into the room the other night looking for partners.
I was intrigued, so we talked about his game, and I really like the idea. First of all, it's simple and has potential mass market appeal. Secondly, it's already been developed and playtested. And perhaps best of all from my perspective, it has an educational component and more possible.
The game play is easy enough for elementary age children to learn. Each player gets two secret goal cards, a continent and an animal family (mammal, bird, fish) and a hand of animal cards. For each of ten turns the players put down an animal and pass the rest of their cards. Points are scored for each card played with bonus points for matching the continent and/or family.
From these basic rules there are some additions, and we've already thought of some alternate ways to play. The key though, is that kids have enjoyed the game in playtesting.
Now my job is to find public domain or Creative Commons art for all the animals and create the Photoshop template and database for generating cards. Now to balance working on this with all the other games I've already started.
A shiny new project. Squirrel!!
As I've probably mentioned, I spend a lot of time on the chat room at The Game Crafter. I've gotten tons of great resources and started to meet good contacts there. One such contact came into the room the other night looking for partners.
I was intrigued, so we talked about his game, and I really like the idea. First of all, it's simple and has potential mass market appeal. Secondly, it's already been developed and playtested. And perhaps best of all from my perspective, it has an educational component and more possible.
The game play is easy enough for elementary age children to learn. Each player gets two secret goal cards, a continent and an animal family (mammal, bird, fish) and a hand of animal cards. For each of ten turns the players put down an animal and pass the rest of their cards. Points are scored for each card played with bonus points for matching the continent and/or family.
From these basic rules there are some additions, and we've already thought of some alternate ways to play. The key though, is that kids have enjoyed the game in playtesting.
Now my job is to find public domain or Creative Commons art for all the animals and create the Photoshop template and database for generating cards. Now to balance working on this with all the other games I've already started.
A shiny new project. Squirrel!!