800 Steps
My Social Links:
  • Tabletop Gaming
    • Blog
    • After the Fall
    • Han Characters
    • Zoodlums
  • About
    • Former Blog

Prototypes Can Kill Progress

12/3/2012

0 Comments

 
I've noticed something since getting the prototype for I Thought There'd Be Zombies!, and I wonder if others have experienced the same thing. I feel like the quality of the production has stymied rapid development of the game.

With After the Fall I spent a fair amount of time making the early prototypes decent looking and playable, but they were not very expensive or high quality. I used printable business cards for the cards and printed paper for the mats. The counters were Smarties!

The game progressed very rapidly, changing with each play test, sometimes drastically. I did spend time on the graphic design as the game changed, but the components themselves were disposable and felt that way--easy to replace. Usually each play would have several (if not all) new components.

To some extent Archon Arena went through a similar lifecycle. Early prototypes were business cards. Often I'd simply write changes on them rather than reprint the cards. After ordering real cards, the gameplay has changed much more slowly. The second set of cards basically just reflected a redesign of the layout, and very little has changed since then.

Maybe it's just the natural progression of game design. As the game gets more concrete, the prototypes get better, therefore, there are fewer and fewer changes. The key then is to time the quality of prototyping properly to coincide with the level of completion of the game.

With I Thought There'd Be Zombies! I feel like perhaps the good prototype came too early. The game is fun as is and certainly playable, but I continue to second guess basic elements of it. It'd be a lot easier, mentally, to make drastic changes if it didn't involve throwing out a $10 game board and/or $20 worth of cards.

It'd be great to hear from anyone else who's had experience with this phenomenon. Is it just me, or can high quality early prototypes virtually kill a game?
0 Comments



Leave a Reply.

    RSS Feed

    Author

    Dusty (CrassPip) has been playing geek games for 30 years(!) and making his own for nearly as long. Recently, he's actually gotten games beyond the imagination stage.

    Archives

    June 2015
    May 2015
    January 2014
    November 2013
    October 2013
    March 2013
    January 2013
    December 2012
    November 2012
    October 2012

    Categories

    All
    After The Fall
    Archon Arena
    Artwork
    Bid Bet Buy
    Brainstorming
    Card Games
    Design
    Ittbz
    Kickstarter
    Links
    Playtesting
    Production
    Prototyping
    Rpgs
    Software
    Tbd
    Vowels Are Free

Oracle bone and seal script characters adapted from Chinese Etymology site.
YouTube videos by choumeizai.
Movie posters from Chinese Movie Database. 
Images copyright their respective holders.