I often think about how little people create in the modern world. The lives of most involve pushing electronic bits from one place to another at work and consuming other people's creations at home. One of the great things about game design is the actual physical manifestation of an idea. A game can be held in the hand, its components witnessed in reality, not just on a screen.
I recently came upon an article that neatly summarizes some of my thoughts on this topic. Here is a snippet:
"What’s the last thing you built when you got that high? You know that high I’m talking about? It’s staring at a thing that you brought into the world because you decided it needed to exist."
Of all the selfish reasons for making games, the high of creation is a great one.
I recently came upon an article that neatly summarizes some of my thoughts on this topic. Here is a snippet:
"What’s the last thing you built when you got that high? You know that high I’m talking about? It’s staring at a thing that you brought into the world because you decided it needed to exist."
Of all the selfish reasons for making games, the high of creation is a great one.